Files
botw/src/Game/AI/Action/actionDemoNoAnimDrivenTurn.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
803 B
C++

#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h"
namespace uking::action {
DemoNoAnimDrivenTurn::DemoNoAnimDrivenTurn(const InitArg& arg) : ForkTurn(arg) {}
DemoNoAnimDrivenTurn::~DemoNoAnimDrivenTurn() = default;
bool DemoNoAnimDrivenTurn::init_(sead::Heap* heap) {
return ForkTurn::init_(heap);
}
void DemoNoAnimDrivenTurn::enter_(ksys::act::ai::InlineParamPack* params) {
ForkTurn::enter_(params);
}
void DemoNoAnimDrivenTurn::leave_() {
ForkTurn::leave_();
}
void DemoNoAnimDrivenTurn::loadParams_() {
ForkTurn::loadParams_();
getDynamicParam(&mObjectId_d, "ObjectId");
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mUniqueName_d, "UniqueName");
}
void DemoNoAnimDrivenTurn::calc_() {
ForkTurn::calc_();
}
} // namespace uking::action