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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
803 B
C++
33 lines
803 B
C++
#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h"
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namespace uking::action {
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DemoNoAnimDrivenTurn::DemoNoAnimDrivenTurn(const InitArg& arg) : ForkTurn(arg) {}
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DemoNoAnimDrivenTurn::~DemoNoAnimDrivenTurn() = default;
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bool DemoNoAnimDrivenTurn::init_(sead::Heap* heap) {
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return ForkTurn::init_(heap);
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}
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void DemoNoAnimDrivenTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkTurn::enter_(params);
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}
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void DemoNoAnimDrivenTurn::leave_() {
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ForkTurn::leave_();
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}
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void DemoNoAnimDrivenTurn::loadParams_() {
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ForkTurn::loadParams_();
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getDynamicParam(&mObjectId_d, "ObjectId");
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getDynamicParam(&mActorName_d, "ActorName");
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getDynamicParam(&mUniqueName_d, "UniqueName");
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}
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void DemoNoAnimDrivenTurn::calc_() {
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ForkTurn::calc_();
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}
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} // namespace uking::action
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