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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
856 B
C++
33 lines
856 B
C++
#include "Game/AI/Action/actionDungeonRotateAccel.h"
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namespace uking::action {
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DungeonRotateAccel::DungeonRotateAccel(const InitArg& arg) : DungeonRotateBase(arg) {}
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DungeonRotateAccel::~DungeonRotateAccel() = default;
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bool DungeonRotateAccel::init_(sead::Heap* heap) {
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return DungeonRotateBase::init_(heap);
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}
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void DungeonRotateAccel::enter_(ksys::act::ai::InlineParamPack* params) {
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DungeonRotateBase::enter_(params);
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}
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void DungeonRotateAccel::leave_() {
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DungeonRotateBase::leave_();
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}
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void DungeonRotateAccel::loadParams_() {
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DungeonRotateBase::loadParams_();
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getStaticParam(&mIsSlowDown_s, "IsSlowDown");
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getDynamicParam(&mDynCurrentAngVel_d, "DynCurrentAngVel");
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getDynamicParam(&mDynAngAccel_d, "DynAngAccel");
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}
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void DungeonRotateAccel::calc_() {
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DungeonRotateBase::calc_();
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}
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} // namespace uking::action
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