Files
botw/src/Game/AI/Action/actionDungeonRotateAccel.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
856 B
C++

#include "Game/AI/Action/actionDungeonRotateAccel.h"
namespace uking::action {
DungeonRotateAccel::DungeonRotateAccel(const InitArg& arg) : DungeonRotateBase(arg) {}
DungeonRotateAccel::~DungeonRotateAccel() = default;
bool DungeonRotateAccel::init_(sead::Heap* heap) {
return DungeonRotateBase::init_(heap);
}
void DungeonRotateAccel::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonRotateBase::enter_(params);
}
void DungeonRotateAccel::leave_() {
DungeonRotateBase::leave_();
}
void DungeonRotateAccel::loadParams_() {
DungeonRotateBase::loadParams_();
getStaticParam(&mIsSlowDown_s, "IsSlowDown");
getDynamicParam(&mDynCurrentAngVel_d, "DynCurrentAngVel");
getDynamicParam(&mDynAngAccel_d, "DynAngAccel");
}
void DungeonRotateAccel::calc_() {
DungeonRotateBase::calc_();
}
} // namespace uking::action