Files
botw/src/Game/AI/Action/actionDungeonRotateApp.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
775 B
C++

#include "Game/AI/Action/actionDungeonRotateApp.h"
namespace uking::action {
DungeonRotateApp::DungeonRotateApp(const InitArg& arg) : DungeonRotateBase(arg) {}
DungeonRotateApp::~DungeonRotateApp() = default;
bool DungeonRotateApp::init_(sead::Heap* heap) {
return DungeonRotateBase::init_(heap);
}
void DungeonRotateApp::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonRotateBase::enter_(params);
}
void DungeonRotateApp::leave_() {
DungeonRotateBase::leave_();
}
void DungeonRotateApp::loadParams_() {
DungeonRotateBase::loadParams_();
getStaticParam(&mRotDirType_s, "RotDirType");
getDynamicParam(&mDynTargetAng_d, "DynTargetAng");
}
void DungeonRotateApp::calc_() {
DungeonRotateBase::calc_();
}
} // namespace uking::action