mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
32 lines
775 B
C++
32 lines
775 B
C++
#include "Game/AI/Action/actionDungeonRotateApp.h"
|
|
|
|
namespace uking::action {
|
|
|
|
DungeonRotateApp::DungeonRotateApp(const InitArg& arg) : DungeonRotateBase(arg) {}
|
|
|
|
DungeonRotateApp::~DungeonRotateApp() = default;
|
|
|
|
bool DungeonRotateApp::init_(sead::Heap* heap) {
|
|
return DungeonRotateBase::init_(heap);
|
|
}
|
|
|
|
void DungeonRotateApp::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
DungeonRotateBase::enter_(params);
|
|
}
|
|
|
|
void DungeonRotateApp::leave_() {
|
|
DungeonRotateBase::leave_();
|
|
}
|
|
|
|
void DungeonRotateApp::loadParams_() {
|
|
DungeonRotateBase::loadParams_();
|
|
getStaticParam(&mRotDirType_s, "RotDirType");
|
|
getDynamicParam(&mDynTargetAng_d, "DynTargetAng");
|
|
}
|
|
|
|
void DungeonRotateApp::calc_() {
|
|
DungeonRotateBase::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|