Files
botw/src/Game/AI/Action/actionEventSetFixed.h
T

22 lines
490 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventSetFixed : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventSetFixed, ksys::act::ai::Action)
public:
explicit EventSetFixed(const InitArg& arg);
~EventSetFixed() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x20
bool* mIsChangeToFixedInDemo_a{};
};
} // namespace uking::action