Files
botw/src/Game/AI/Action/actionEventSetItemDataToPouch.h
T
2021-01-01 18:08:26 +01:00

26 lines
674 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventSetItemDataToPouch : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventSetItemDataToPouch, ksys::act::ai::Action)
public:
explicit EventSetItemDataToPouch(const InitArg& arg);
~EventSetItemDataToPouch() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mSharpWeaponAddValue_d{};
// dynamic_param at offset 0x28
int* mSharpWeaponAddType_d{};
// dynamic_param at offset 0x30
sead::SafeString mTargetActorName_d{};
};
} // namespace uking::action