Files
botw/src/Game/AI/Action/actionExplode.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
942 B
C++

#include "Game/AI/Action/actionExplode.h"
namespace uking::action {
Explode::Explode(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Explode::~Explode() = default;
bool Explode::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void Explode::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Explode::leave_() {
ksys::act::ai::Action::leave_();
}
void Explode::loadParams_() {
getStaticParam(&mSizeUpTime_s, "SizeUpTime");
getStaticParam(&mExplodeTime_s, "ExplodeTime");
getStaticParam(&mAttackIntensity_s, "AttackIntensity");
getStaticParam(&mUseDefaultEffect_s, "UseDefaultEffect");
getStaticParam(&mIsDelete_s, "IsDelete");
getStaticParam(&mIsDamageGuarantee_s, "IsDamageGuarantee");
getStaticParam(&mIsVanish_s, "IsVanish");
}
void Explode::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action