Files
botw/src/Game/AI/Action/actionFixedMagneSliderBlock.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
708 B
C++

#include "Game/AI/Action/actionFixedMagneSliderBlock.h"
namespace uking::action {
FixedMagneSliderBlock::FixedMagneSliderBlock(const InitArg& arg) : FixedMagneStick(arg) {}
FixedMagneSliderBlock::~FixedMagneSliderBlock() = default;
bool FixedMagneSliderBlock::init_(sead::Heap* heap) {
return FixedMagneStick::init_(heap);
}
void FixedMagneSliderBlock::enter_(ksys::act::ai::InlineParamPack* params) {
FixedMagneStick::enter_(params);
}
void FixedMagneSliderBlock::leave_() {
FixedMagneStick::leave_();
}
void FixedMagneSliderBlock::loadParams_() {
FixedMagneStick::loadParams_();
}
void FixedMagneSliderBlock::calc_() {
FixedMagneStick::calc_();
}
} // namespace uking::action