mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
32 lines
670 B
C++
32 lines
670 B
C++
#include "Game/AI/Action/actionFlint.h"
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namespace uking::action {
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Flint::Flint(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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Flint::~Flint() = default;
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bool Flint::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void Flint::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void Flint::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void Flint::loadParams_() {
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getStaticParam(&mRadius_s, "Radius");
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getStaticParam(&mLife_s, "Life");
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getStaticParam(&mSetDelete_s, "SetDelete");
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}
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void Flint::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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