Files
botw/src/Game/AI/Action/actionForceMasterSwordFakeMode.h
T

20 lines
458 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForceMasterSwordFakeMode : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForceMasterSwordFakeMode, ksys::act::ai::Action)
public:
explicit ForceMasterSwordFakeMode(const InitArg& arg);
~ForceMasterSwordFakeMode() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action