Files
botw/src/Game/AI/Action/actionForkDrownTimer.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
724 B
C++

#include "Game/AI/Action/actionForkDrownTimer.h"
namespace uking::action {
ForkDrownTimer::ForkDrownTimer(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkDrownTimer::~ForkDrownTimer() = default;
bool ForkDrownTimer::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkDrownTimer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkDrownTimer::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkDrownTimer::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
}
void ForkDrownTimer::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action