Files
botw/src/Game/AI/Action/actionForkDynActorNoTargetSelf.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
873 B
C++

#include "Game/AI/Action/actionForkDynActorNoTargetSelf.h"
namespace uking::action {
ForkDynActorNoTargetSelf::ForkDynActorNoTargetSelf(const InitArg& arg)
: ForkDynActorNoTargetSelfBase(arg) {}
ForkDynActorNoTargetSelf::~ForkDynActorNoTargetSelf() = default;
bool ForkDynActorNoTargetSelf::init_(sead::Heap* heap) {
return ForkDynActorNoTargetSelfBase::init_(heap);
}
void ForkDynActorNoTargetSelf::enter_(ksys::act::ai::InlineParamPack* params) {
ForkDynActorNoTargetSelfBase::enter_(params);
}
void ForkDynActorNoTargetSelf::leave_() {
ForkDynActorNoTargetSelfBase::leave_();
}
void ForkDynActorNoTargetSelf::loadParams_() {
ForkDynActorNoTargetSelfBase::loadParams_();
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void ForkDynActorNoTargetSelf::calc_() {
ForkDynActorNoTargetSelfBase::calc_();
}
} // namespace uking::action