Files
botw/src/Game/AI/Action/actionForkSetJustAvoidFromBone.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
912 B
C++

#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h"
namespace uking::action {
ForkSetJustAvoidFromBone::ForkSetJustAvoidFromBone(const InitArg& arg) : ForkSetJustAvoid(arg) {}
ForkSetJustAvoidFromBone::~ForkSetJustAvoidFromBone() = default;
bool ForkSetJustAvoidFromBone::init_(sead::Heap* heap) {
return ForkSetJustAvoid::init_(heap);
}
void ForkSetJustAvoidFromBone::enter_(ksys::act::ai::InlineParamPack* params) {
ForkSetJustAvoid::enter_(params);
}
void ForkSetJustAvoidFromBone::leave_() {
ForkSetJustAvoid::leave_();
}
void ForkSetJustAvoidFromBone::loadParams_() {
ForkSetJustAvoid::loadParams_();
getStaticParam(&mTransBaseBoneName_s, "TransBaseBoneName");
getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName");
getStaticParam(&mBaseDir_s, "BaseDir");
}
void ForkSetJustAvoidFromBone::calc_() {
ForkSetJustAvoid::calc_();
}
} // namespace uking::action