Files
botw/src/Game/AI/Action/actionGetCapturedActor.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
610 B
C++

#include "Game/AI/Action/actionGetCapturedActor.h"
namespace uking::action {
GetCapturedActor::GetCapturedActor(const InitArg& arg) : GetItem(arg) {}
GetCapturedActor::~GetCapturedActor() = default;
bool GetCapturedActor::init_(sead::Heap* heap) {
return GetItem::init_(heap);
}
void GetCapturedActor::enter_(ksys::act::ai::InlineParamPack* params) {
GetItem::enter_(params);
}
void GetCapturedActor::leave_() {
GetItem::leave_();
}
void GetCapturedActor::loadParams_() {
GetItem::loadParams_();
}
void GetCapturedActor::calc_() {
GetItem::calc_();
}
} // namespace uking::action