Files
botw/src/Game/AI/Action/actionGetItemAnotherActor.h
T
2021-01-01 18:08:26 +01:00

28 lines
700 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GetItemAnotherActor : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GetItemAnotherActor, ksys::act::ai::Action)
public:
explicit GetItemAnotherActor(const InitArg& arg);
~GetItemAnotherActor() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mGetActorName_d{};
// aitree_variable at offset 0x30
int* mGetNumLeft_a{};
};
} // namespace uking::action