Files
botw/src/Game/AI/Action/actionNullASPlay.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
786 B
C++

#include "Game/AI/Action/actionNullASPlay.h"
namespace uking::action {
NullASPlay::NullASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NullASPlay::~NullASPlay() = default;
bool NullASPlay::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void NullASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NullASPlay::leave_() {
ksys::act::ai::Action::leave_();
}
void NullASPlay::loadParams_() {
getStaticParam(&mTargetIdx_s, "TargetIdx");
getStaticParam(&mSeqBankIdx_s, "SeqBankIdx");
getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
getStaticParam(&mASName_s, "ASName");
}
void NullASPlay::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action