Files
botw/src/Game/AI/Action/actionOnetimeStopASPlay.h
T

28 lines
677 B
C++

#pragma once
#include "Game/AI/Action/actionActionWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OnetimeStopASPlay : public ActionWithAS {
SEAD_RTTI_OVERRIDE(OnetimeStopASPlay, ActionWithAS)
public:
explicit OnetimeStopASPlay(const InitArg& arg);
~OnetimeStopASPlay() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const bool* mIsIgnoreSame_s{};
// static_param at offset 0x38
sead::SafeString mASName_s{};
};
} // namespace uking::action