Files
botw/src/Game/AI/Action/actionPlayerWaterFall.h
T

30 lines
737 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerWaterFall : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerWaterFall, PlayerAction)
public:
explicit PlayerWaterFall(const InitArg& arg);
~PlayerWaterFall() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mSpeedClimb_s{};
// dynamic_param at offset 0x28
ksys::Rail** mRailPtr_d{};
// dynamic_param at offset 0x30
sead::Vector3f* mFrontDir_d{};
};
} // namespace uking::action