Files
botw/src/Game/AI/Action/actionPriestBossAimBeamWithAS.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
782 B
C++

#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h"
namespace uking::action {
PriestBossAimBeamWithAS::PriestBossAimBeamWithAS(const InitArg& arg) : PriestBossAimBeam(arg) {}
PriestBossAimBeamWithAS::~PriestBossAimBeamWithAS() = default;
bool PriestBossAimBeamWithAS::init_(sead::Heap* heap) {
return PriestBossAimBeam::init_(heap);
}
void PriestBossAimBeamWithAS::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossAimBeam::enter_(params);
}
void PriestBossAimBeamWithAS::leave_() {
PriestBossAimBeam::leave_();
}
void PriestBossAimBeamWithAS::loadParams_() {
PriestBossAimBeam::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void PriestBossAimBeamWithAS::calc_() {
PriestBossAimBeam::calc_();
}
} // namespace uking::action