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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
31 lines
782 B
C++
31 lines
782 B
C++
#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h"
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namespace uking::action {
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PriestBossAimBeamWithAS::PriestBossAimBeamWithAS(const InitArg& arg) : PriestBossAimBeam(arg) {}
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PriestBossAimBeamWithAS::~PriestBossAimBeamWithAS() = default;
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bool PriestBossAimBeamWithAS::init_(sead::Heap* heap) {
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return PriestBossAimBeam::init_(heap);
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}
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void PriestBossAimBeamWithAS::enter_(ksys::act::ai::InlineParamPack* params) {
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PriestBossAimBeam::enter_(params);
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}
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void PriestBossAimBeamWithAS::leave_() {
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PriestBossAimBeam::leave_();
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}
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void PriestBossAimBeamWithAS::loadParams_() {
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PriestBossAimBeam::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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}
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void PriestBossAimBeamWithAS::calc_() {
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PriestBossAimBeam::calc_();
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}
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} // namespace uking::action
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