Files
botw/src/Game/AI/Action/actionRegistedActorDeadCheck.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
788 B
C++

#include "Game/AI/Action/actionRegistedActorDeadCheck.h"
namespace uking::action {
RegistedActorDeadCheck::RegistedActorDeadCheck(const InitArg& arg)
: RegistedActorDeadCheckBase(arg) {}
RegistedActorDeadCheck::~RegistedActorDeadCheck() = default;
bool RegistedActorDeadCheck::init_(sead::Heap* heap) {
return RegistedActorDeadCheckBase::init_(heap);
}
void RegistedActorDeadCheck::enter_(ksys::act::ai::InlineParamPack* params) {
RegistedActorDeadCheckBase::enter_(params);
}
void RegistedActorDeadCheck::leave_() {
RegistedActorDeadCheckBase::leave_();
}
void RegistedActorDeadCheck::loadParams_() {
RegistedActorDeadCheckBase::loadParams_();
}
void RegistedActorDeadCheck::calc_() {
RegistedActorDeadCheckBase::calc_();
}
} // namespace uking::action