Files
botw/src/Game/AI/Action/actionRequestEvent.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1002 B
C++

#include "Game/AI/Action/actionRequestEvent.h"
namespace uking::action {
RequestEvent::RequestEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {}
RequestEvent::~RequestEvent() = default;
bool RequestEvent::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RequestEvent::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RequestEvent::leave_() {
ksys::act::ai::Action::leave_();
}
void RequestEvent::loadParams_() {
getStaticParam(&mIsSelfEvent_s, "IsSelfEvent");
getStaticParam(&mIsAddEntrySelfName_s, "IsAddEntrySelfName");
getStaticParam(&mIsLoadEvent_s, "IsLoadEvent");
getStaticParam(&mIsPauseOtherActors_s, "IsPauseOtherActors");
getStaticParam(&mIsWaitRun_s, "IsWaitRun");
getStaticParam(&mEventName_s, "EventName");
getStaticParam(&mEntryPointName_s, "EntryPointName");
}
void RequestEvent::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action