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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
858 B
C++
33 lines
858 B
C++
#include "Game/AI/Action/actionSiteBossGetUpLinear.h"
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namespace uking::action {
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SiteBossGetUpLinear::SiteBossGetUpLinear(const InitArg& arg) : GetUpLinear(arg) {}
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SiteBossGetUpLinear::~SiteBossGetUpLinear() = default;
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bool SiteBossGetUpLinear::init_(sead::Heap* heap) {
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return GetUpLinear::init_(heap);
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}
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void SiteBossGetUpLinear::enter_(ksys::act::ai::InlineParamPack* params) {
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GetUpLinear::enter_(params);
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}
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void SiteBossGetUpLinear::leave_() {
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GetUpLinear::leave_();
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}
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void SiteBossGetUpLinear::loadParams_() {
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GetUpLinear::loadParams_();
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getStaticParam(&mIsRestoreRigidBody_s, "IsRestoreRigidBody");
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getStaticParam(&mForceRecoverOffset_s, "ForceRecoverOffset");
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getStaticParam(&mForceRecoverDist_s, "ForceRecoverDist");
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}
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void SiteBossGetUpLinear::calc_() {
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GetUpLinear::calc_();
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}
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} // namespace uking::action
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