mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "Game/AI/Action/actionSiteBossShootIceSplinter.h"
|
|
|
|
namespace uking::action {
|
|
|
|
SiteBossShootIceSplinter::SiteBossShootIceSplinter(const InitArg& arg)
|
|
: ksys::act::ai::Action(arg) {}
|
|
|
|
SiteBossShootIceSplinter::~SiteBossShootIceSplinter() = default;
|
|
|
|
bool SiteBossShootIceSplinter::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void SiteBossShootIceSplinter::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void SiteBossShootIceSplinter::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void SiteBossShootIceSplinter::loadParams_() {
|
|
getStaticParam(&mThrowIdxOffset_s, "ThrowIdxOffset");
|
|
getStaticParam(&mInitVelocity_s, "InitVelocity");
|
|
getStaticParam(&mThrowASName_s, "ThrowASName");
|
|
getStaticParam(&mBindNodeName_s, "BindNodeName");
|
|
getDynamicParam(&mTargetPos_d, "TargetPos");
|
|
getDynamicParam(&mTargetActor_d, "TargetActor");
|
|
}
|
|
|
|
void SiteBossShootIceSplinter::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|