Files
botw/src/Game/AI/Action/actionSiteBossShootIceSplinter.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.0 KiB
C++

#include "Game/AI/Action/actionSiteBossShootIceSplinter.h"
namespace uking::action {
SiteBossShootIceSplinter::SiteBossShootIceSplinter(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SiteBossShootIceSplinter::~SiteBossShootIceSplinter() = default;
bool SiteBossShootIceSplinter::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SiteBossShootIceSplinter::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SiteBossShootIceSplinter::leave_() {
ksys::act::ai::Action::leave_();
}
void SiteBossShootIceSplinter::loadParams_() {
getStaticParam(&mThrowIdxOffset_s, "ThrowIdxOffset");
getStaticParam(&mInitVelocity_s, "InitVelocity");
getStaticParam(&mThrowASName_s, "ThrowASName");
getStaticParam(&mBindNodeName_s, "BindNodeName");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void SiteBossShootIceSplinter::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action