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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "Game/AI/Action/actionSlippedWalkBase.h"
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namespace uking::action {
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SlippedWalkBase::SlippedWalkBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SlippedWalkBase::~SlippedWalkBase() = default;
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bool SlippedWalkBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SlippedWalkBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SlippedWalkBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SlippedWalkBase::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mWallHitLimitTime_s, "WallHitLimitTime");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mFinRadius_s, "FinRadius");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
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getStaticParam(&mAccRatio_s, "AccRatio");
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getStaticParam(&mFollowGround_s, "FollowGround");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void SlippedWalkBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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