Files
botw/src/Game/AI/Action/actionStopASIgnite.h
T

38 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class StopASIgnite : public OnetimeStopASPlay {
SEAD_RTTI_OVERRIDE(StopASIgnite, OnetimeStopASPlay)
public:
explicit StopASIgnite(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x48
const float* mIgniteSpeed_s{};
// static_param at offset 0x50
const sead::Vector3f* mIgniteOffset_s{};
// static_param at offset 0x58
const sead::Vector3f* mIgniteVelocityDir_s{};
// static_param at offset 0x60
const sead::Vector3f* mIgniteRotate_s{};
// static_param at offset 0x68
const sead::Vector3f* mIgniteRotSpeed_s{};
// dynamic_param at offset 0x70
ksys::act::BaseProcHandle** mIgniteHandle_d{};
// aitree_variable at offset 0x78
void* mGeneratedActorLink_a{};
};
} // namespace uking::action