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https://github.com/zeldaret/botw
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31 lines
684 B
C++
31 lines
684 B
C++
#include "Game/AI/Action/actionSwarmDamaged.h"
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namespace uking::action {
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SwarmDamaged::SwarmDamaged(const InitArg& arg) : SwarmDamagedBase(arg) {}
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SwarmDamaged::~SwarmDamaged() = default;
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bool SwarmDamaged::init_(sead::Heap* heap) {
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return SwarmDamagedBase::init_(heap);
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}
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void SwarmDamaged::enter_(ksys::act::ai::InlineParamPack* params) {
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SwarmDamagedBase::enter_(params);
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}
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void SwarmDamaged::leave_() {
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SwarmDamagedBase::leave_();
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}
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void SwarmDamaged::loadParams_() {
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SwarmDamagedBase::loadParams_();
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getStaticParam(&mDeadSubActorMax_s, "DeadSubActorMax");
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}
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void SwarmDamaged::calc_() {
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SwarmDamagedBase::calc_();
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}
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} // namespace uking::action
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