Files
botw/src/Game/AI/Action/actionSwarmDamaged.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
684 B
C++

#include "Game/AI/Action/actionSwarmDamaged.h"
namespace uking::action {
SwarmDamaged::SwarmDamaged(const InitArg& arg) : SwarmDamagedBase(arg) {}
SwarmDamaged::~SwarmDamaged() = default;
bool SwarmDamaged::init_(sead::Heap* heap) {
return SwarmDamagedBase::init_(heap);
}
void SwarmDamaged::enter_(ksys::act::ai::InlineParamPack* params) {
SwarmDamagedBase::enter_(params);
}
void SwarmDamaged::leave_() {
SwarmDamagedBase::leave_();
}
void SwarmDamaged::loadParams_() {
SwarmDamagedBase::loadParams_();
getStaticParam(&mDeadSubActorMax_s, "DeadSubActorMax");
}
void SwarmDamaged::calc_() {
SwarmDamagedBase::calc_();
}
} // namespace uking::action