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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
844 B
C++
33 lines
844 B
C++
#include "Game/AI/Action/actionSwarmFlyAttack.h"
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namespace uking::action {
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SwarmFlyAttack::SwarmFlyAttack(const InitArg& arg) : SwarmFlyMove(arg) {}
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SwarmFlyAttack::~SwarmFlyAttack() = default;
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bool SwarmFlyAttack::init_(sead::Heap* heap) {
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return SwarmFlyMove::init_(heap);
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}
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void SwarmFlyAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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SwarmFlyMove::enter_(params);
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}
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void SwarmFlyAttack::leave_() {
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SwarmFlyMove::leave_();
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}
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void SwarmFlyAttack::loadParams_() {
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SwarmFlyMove::loadParams_();
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getStaticParam(&mFailTimeInClosePos_s, "FailTimeInClosePos");
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getStaticParam(&mApplyMaterialAnimNumPerFrame_s, "ApplyMaterialAnimNumPerFrame");
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getStaticParam(&mApplyMaterialAnimDist_s, "ApplyMaterialAnimDist");
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}
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void SwarmFlyAttack::calc_() {
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SwarmFlyMove::calc_();
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}
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} // namespace uking::action
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