mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#include "Game/AI/Action/actionTakeHitImpactForce.h"
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namespace uking::action {
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TakeHitImpactForce::TakeHitImpactForce(const InitArg& arg) : ActionEx(arg) {}
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TakeHitImpactForce::~TakeHitImpactForce() = default;
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void TakeHitImpactForce::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionEx::enter_(params);
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}
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void TakeHitImpactForce::loadParams_() {
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getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS");
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getStaticParam(&mHitImpactForceSmallSwordL_s, "HitImpactForceSmallSwordL");
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getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS");
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getStaticParam(&mHitImpactForceLargeSwordL_s, "HitImpactForceLargeSwordL");
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getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS");
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getStaticParam(&mHitImpactForceSpearL_s, "HitImpactForceSpearL");
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getStaticParam(&mVelReduce_s, "VelReduce");
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getStaticParam(&mHighSpeedY_s, "HighSpeedY");
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getStaticParam(&mVelReduceY_s, "VelReduceY");
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}
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void TakeHitImpactForce::calc_() {
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ActionEx::calc_();
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}
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} // namespace uking::action
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