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https://github.com/zeldaret/botw
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33 lines
868 B
C++
33 lines
868 B
C++
#include "Game/AI/Action/actionTimeSpecControllerRumble.h"
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namespace uking::action {
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TimeSpecControllerRumble::TimeSpecControllerRumble(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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TimeSpecControllerRumble::~TimeSpecControllerRumble() = default;
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bool TimeSpecControllerRumble::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void TimeSpecControllerRumble::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void TimeSpecControllerRumble::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void TimeSpecControllerRumble::loadParams_() {
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getStaticParam(&mPattern_s, "Pattern");
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getDynamicParam(&mSeconds_d, "Seconds");
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getDynamicParam(&mIsWait_d, "IsWait");
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}
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void TimeSpecControllerRumble::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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