Files
botw/src/Game/AI/Action/actionTurnToActor.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
910 B
C++

#include "Game/AI/Action/actionTurnToActor.h"
namespace uking::action {
TurnToActor::TurnToActor(const InitArg& arg) : TurnToActorBase(arg) {}
TurnToActor::~TurnToActor() = default;
bool TurnToActor::init_(sead::Heap* heap) {
return TurnToActorBase::init_(heap);
}
void TurnToActor::enter_(ksys::act::ai::InlineParamPack* params) {
TurnToActorBase::enter_(params);
}
void TurnToActor::leave_() {
TurnToActorBase::leave_();
}
void TurnToActor::loadParams_() {
TurnToActorBase::loadParams_();
getDynamicParam(&mASSlot_d, "ASSlot");
getDynamicParam(&mSequenceBank_d, "SequenceBank");
getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame");
getDynamicParam(&mIsChangeable_d, "IsChangeable");
getDynamicParam(&mASName_d, "ASName");
getDynamicParam(&mDemoASName_d, "DemoASName");
}
void TurnToActor::calc_() {
TurnToActorBase::calc_();
}
} // namespace uking::action