Files
botw/src/Game/AI/Action/actionWaitOnObj.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
702 B
C++

#include "Game/AI/Action/actionWaitOnObj.h"
namespace uking::action {
WaitOnObj::WaitOnObj(const InitArg& arg) : WaitOnObjBase(arg) {}
WaitOnObj::~WaitOnObj() = default;
bool WaitOnObj::init_(sead::Heap* heap) {
return WaitOnObjBase::init_(heap);
}
void WaitOnObj::enter_(ksys::act::ai::InlineParamPack* params) {
WaitOnObjBase::enter_(params);
}
void WaitOnObj::leave_() {
WaitOnObjBase::leave_();
}
void WaitOnObj::loadParams_() {
WaitOnObjBase::loadParams_();
getStaticParam(&mTime_s, "Time");
getStaticParam(&mTimeRand_s, "TimeRand");
getStaticParam(&mASName_s, "ASName");
}
void WaitOnObj::calc_() {
WaitOnObjBase::calc_();
}
} // namespace uking::action