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https://github.com/zeldaret/botw
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33 lines
702 B
C++
33 lines
702 B
C++
#include "Game/AI/Action/actionWaitOnObj.h"
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namespace uking::action {
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WaitOnObj::WaitOnObj(const InitArg& arg) : WaitOnObjBase(arg) {}
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WaitOnObj::~WaitOnObj() = default;
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bool WaitOnObj::init_(sead::Heap* heap) {
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return WaitOnObjBase::init_(heap);
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}
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void WaitOnObj::enter_(ksys::act::ai::InlineParamPack* params) {
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WaitOnObjBase::enter_(params);
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}
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void WaitOnObj::leave_() {
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WaitOnObjBase::leave_();
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}
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void WaitOnObj::loadParams_() {
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WaitOnObjBase::loadParams_();
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mTimeRand_s, "TimeRand");
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getStaticParam(&mASName_s, "ASName");
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}
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void WaitOnObj::calc_() {
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WaitOnObjBase::calc_();
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}
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} // namespace uking::action
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