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The decomp binary should ideally be laying out objects and functions in the same order as the original executable (as much as possible). Add a script that a) reports misordered objects, functions that appear to be implemented in the wrong TU and misordered functions within objects, and b) can compare against a saved baseline so CI can fail PRs that make the order worse. (AI assisted using Claude Opus 5.5)
The Legend of Zelda: Breath of the Wild
This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).
This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.
The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.
For more information, see https://botw.link
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