Files
botw/src/Game/AI/Action/actionAreaObserveActorAction.h
T

18 lines
414 B
C++

#pragma once
#include "Game/AI/Action/actionAreaActorObserve.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AreaObserveActorAction : public AreaActorObserve {
SEAD_RTTI_OVERRIDE(AreaObserveActorAction, AreaActorObserve)
public:
explicit AreaObserveActorAction(const InitArg& arg);
~AreaObserveActorAction() override;
protected:
};
} // namespace uking::action