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https://github.com/zeldaret/botw
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27 lines
751 B
C++
27 lines
751 B
C++
#include "Game/AI/Action/actionArrowShootHoming.h"
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namespace uking::action {
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ArrowShootHoming::ArrowShootHoming(const InitArg& arg) : ArrowShootMove(arg) {}
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ArrowShootHoming::~ArrowShootHoming() = default;
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void ArrowShootHoming::enter_(ksys::act::ai::InlineParamPack* params) {
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ArrowShootMove::enter_(params);
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}
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void ArrowShootHoming::loadParams_() {
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ArrowShootMove::loadParams_();
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getStaticParam(&mSubAngMax_s, "SubAngMax");
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getStaticParam(&mHomingRate_s, "HomingRate");
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getStaticParam(&mNearDist_s, "NearDist");
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getDynamicParam(&mTargetActor_d, "TargetActor");
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getDynamicParam(&mHomingTargetPos_d, "HomingTargetPos");
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}
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void ArrowShootHoming::calc_() {
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ArrowShootMove::calc_();
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}
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} // namespace uking::action
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