Files
botw/src/Game/AI/Action/actionBackWalkBase.cpp
T

34 lines
888 B
C++

#include "Game/AI/Action/actionBackWalkBase.h"
namespace uking::action {
BackWalkBase::BackWalkBase(const InitArg& arg) : ActionEx(arg) {}
BackWalkBase::~BackWalkBase() = default;
void BackWalkBase::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void BackWalkBase::leave_() {
ActionEx::leave_();
}
void BackWalkBase::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mRotAddRatio_s, "RotAddRatio");
getStaticParam(&mTime_s, "Time");
getStaticParam(&mFinishDist_s, "FinishDist");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mDecelRatio_s, "DecelRatio");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mIsCliffCheck_s, "IsCliffCheck");
}
void BackWalkBase::calc_() {
ActionEx::calc_();
}
} // namespace uking::action