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https://github.com/zeldaret/botw
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34 lines
888 B
C++
34 lines
888 B
C++
#include "Game/AI/Action/actionBackWalkBase.h"
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namespace uking::action {
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BackWalkBase::BackWalkBase(const InitArg& arg) : ActionEx(arg) {}
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BackWalkBase::~BackWalkBase() = default;
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void BackWalkBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionEx::enter_(params);
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}
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void BackWalkBase::leave_() {
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ActionEx::leave_();
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}
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void BackWalkBase::loadParams_() {
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mRotAddRatio_s, "RotAddRatio");
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mFinishDist_s, "FinishDist");
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mDecelRatio_s, "DecelRatio");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getStaticParam(&mIsCliffCheck_s, "IsCliffCheck");
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}
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void BackWalkBase::calc_() {
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ActionEx::calc_();
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}
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} // namespace uking::action
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