mirror of
https://github.com/zeldaret/botw
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20 lines
548 B
C++
20 lines
548 B
C++
#pragma once
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#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BattleCloseExplosivesGuardRun : public BattleCloseExplosivesAvoidRun {
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SEAD_RTTI_OVERRIDE(BattleCloseExplosivesGuardRun, BattleCloseExplosivesAvoidRun)
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public:
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explicit BattleCloseExplosivesGuardRun(const InitArg& arg);
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~BattleCloseExplosivesGuardRun() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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protected:
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};
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} // namespace uking::action
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