Files
botw/src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.h
T

20 lines
548 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseExplosivesGuardRun : public BattleCloseExplosivesAvoidRun {
SEAD_RTTI_OVERRIDE(BattleCloseExplosivesGuardRun, BattleCloseExplosivesAvoidRun)
public:
explicit BattleCloseExplosivesGuardRun(const InitArg& arg);
~BattleCloseExplosivesGuardRun() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
};
} // namespace uking::action