Files
botw/src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.cpp
T

20 lines
592 B
C++

#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h"
namespace uking::action {
DemoForceSetPlayerSavePosAngle::DemoForceSetPlayerSavePosAngle(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
DemoForceSetPlayerSavePosAngle::~DemoForceSetPlayerSavePosAngle() = default;
bool DemoForceSetPlayerSavePosAngle::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DemoForceSetPlayerSavePosAngle::loadParams_() {
getDynamicParam(&mUniqueName_d, "UniqueName");
getDynamicParam(&mAnchorName_d, "AnchorName");
}
} // namespace uking::action