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20 lines
592 B
C++
20 lines
592 B
C++
#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h"
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namespace uking::action {
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DemoForceSetPlayerSavePosAngle::DemoForceSetPlayerSavePosAngle(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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DemoForceSetPlayerSavePosAngle::~DemoForceSetPlayerSavePosAngle() = default;
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bool DemoForceSetPlayerSavePosAngle::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void DemoForceSetPlayerSavePosAngle::loadParams_() {
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getDynamicParam(&mUniqueName_d, "UniqueName");
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getDynamicParam(&mAnchorName_d, "AnchorName");
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}
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} // namespace uking::action
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