Files
botw/src/Game/AI/Action/actionSendSignalForSignalFlowAct.cpp
T

20 lines
554 B
C++

#include "Game/AI/Action/actionSendSignalForSignalFlowAct.h"
namespace uking::action {
SendSignalForSignalFlowAct::SendSignalForSignalFlowAct(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SendSignalForSignalFlowAct::~SendSignalForSignalFlowAct() = default;
bool SendSignalForSignalFlowAct::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SendSignalForSignalFlowAct::loadParams_() {
getDynamicParam(&mSignalType_d, "SignalType");
getDynamicParam(&mValue_d, "Value");
}
} // namespace uking::action