Léo Lam 65ea3f7cdd uking/scene: move the map getters to uking::StageInfo
They're linked before gameStageInfo.cpp's sinit with no other sinit
in between, so they belong to gameStageInfo, not gameScene, and become
StageInfo statics declared in gameStageInfo.h. Their GameScene owner
was a guess.

(AI assisted using Claude Opus 5.5)
2026-10-15 22:56:22 +01:00
2022-01-26 00:10:51 +01:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2025-06-14 03:36:10 +02:00

The Legend of Zelda: Breath of the Wild

Decompilation Progress Decompilation Progress (functions) Contributors Discord Channel

This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).

This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.

The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.

For more information, see https://botw.link

S
Description
No description provided
Readme 298 MiB
Languages
C++ 97.7%
CMake 1.9%
Python 0.4%