Files
botw/src/Game/AI/Action/actionActorInfoToGameDataVec3.h
T
2021-01-01 18:08:26 +01:00

28 lines
761 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ActorInfoToGameDataVec3 : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ActorInfoToGameDataVec3, ksys::act::ai::Action)
public:
explicit ActorInfoToGameDataVec3(const InitArg& arg);
~ActorInfoToGameDataVec3() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x40
sead::SafeString mGameDataVec3fToName_d{};
// dynamic_param at offset 0x50
sead::SafeString mParameterName_d{};
};
} // namespace uking::action