mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
28 lines
761 B
C++
28 lines
761 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class ActorInfoToGameDataVec3 : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(ActorInfoToGameDataVec3, ksys::act::ai::Action)
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public:
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explicit ActorInfoToGameDataVec3(const InitArg& arg);
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~ActorInfoToGameDataVec3() override;
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bool init_(sead::Heap* heap) override;
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void loadParams_() override;
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protected:
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// dynamic_param at offset 0x20
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sead::SafeString mActorName_d{};
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// dynamic_param at offset 0x30
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sead::SafeString mUniqueName_d{};
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// dynamic_param at offset 0x40
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sead::SafeString mGameDataVec3fToName_d{};
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// dynamic_param at offset 0x50
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sead::SafeString mParameterName_d{};
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};
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} // namespace uking::action
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