Files
botw/src/Game/AI/Action/actionAlertNearbyEnemies.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
896 B
C++

#include "Game/AI/Action/actionAlertNearbyEnemies.h"
namespace uking::action {
AlertNearbyEnemies::AlertNearbyEnemies(const InitArg& arg) : PlayASForAnimalUnit(arg) {}
AlertNearbyEnemies::~AlertNearbyEnemies() = default;
bool AlertNearbyEnemies::init_(sead::Heap* heap) {
return PlayASForAnimalUnit::init_(heap);
}
void AlertNearbyEnemies::enter_(ksys::act::ai::InlineParamPack* params) {
PlayASForAnimalUnit::enter_(params);
}
void AlertNearbyEnemies::leave_() {
PlayASForAnimalUnit::leave_();
}
void AlertNearbyEnemies::loadParams_() {
PlayASForAnimalUnit::loadParams_();
getStaticParam(&mAlertRange_s, "AlertRange");
getStaticParam(&mAlertTime_s, "AlertTime");
getStaticParam(&mNoiseLevel_s, "NoiseLevel");
getStaticParam(&mUseNoise_s, "UseNoise");
}
void AlertNearbyEnemies::calc_() {
PlayASForAnimalUnit::calc_();
}
} // namespace uking::action