Files
botw/src/Game/AI/Action/actionAnimalMoveGuidedBase.h
T

43 lines
1.3 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AnimalMoveGuidedBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AnimalMoveGuidedBase, ksys::act::ai::Action)
public:
explicit AnimalMoveGuidedBase(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mMinUseGear_s{};
// static_param at offset 0x28
const int* mMaxUseGear_s{};
// static_param at offset 0x30
const int* mUseGearType_s{};
// static_param at offset 0x38
const int* mAutoStopAndTurnMode_s{};
// static_param at offset 0x40
const int* mMinGearAtAutoGearDown_s{};
// static_param at offset 0x48
const float* mGoalDistanceTolerance_s{};
// static_param at offset 0x50
const bool* mCanUseHorseGearInput_s{};
// static_param at offset 0x58
const bool* mIsAutoGearDownEnabled_s{};
// static_param at offset 0x60
const bool* mHasToDecelerateNearGoal_s{};
// static_param at offset 0x68
const bool* mWaitUntilPathSucceeded_s{};
};
} // namespace uking::action