Files
botw/src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
1003 B
C++

#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h"
namespace uking::action {
AnimalPlayASAndKeepOnGround::AnimalPlayASAndKeepOnGround(const InitArg& arg)
: PlayASForAnimalUnit(arg) {}
AnimalPlayASAndKeepOnGround::~AnimalPlayASAndKeepOnGround() = default;
bool AnimalPlayASAndKeepOnGround::init_(sead::Heap* heap) {
return PlayASForAnimalUnit::init_(heap);
}
void AnimalPlayASAndKeepOnGround::enter_(ksys::act::ai::InlineParamPack* params) {
PlayASForAnimalUnit::enter_(params);
}
void AnimalPlayASAndKeepOnGround::leave_() {
PlayASForAnimalUnit::leave_();
}
void AnimalPlayASAndKeepOnGround::loadParams_() {
PlayASForAnimalUnit::loadParams_();
getStaticParam(&mDownImpulseScale_s, "DownImpulseScale");
getStaticParam(&mIsUseDownImpulse_s, "IsUseDownImpulse");
getAITreeVariable(&mIsChangeableStateFreeFall_a, "IsChangeableStateFreeFall");
}
void AnimalPlayASAndKeepOnGround::calc_() {
PlayASForAnimalUnit::calc_();
}
} // namespace uking::action