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34 lines
1003 B
C++
34 lines
1003 B
C++
#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h"
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namespace uking::action {
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AnimalPlayASAndKeepOnGround::AnimalPlayASAndKeepOnGround(const InitArg& arg)
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: PlayASForAnimalUnit(arg) {}
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AnimalPlayASAndKeepOnGround::~AnimalPlayASAndKeepOnGround() = default;
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bool AnimalPlayASAndKeepOnGround::init_(sead::Heap* heap) {
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return PlayASForAnimalUnit::init_(heap);
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}
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void AnimalPlayASAndKeepOnGround::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayASForAnimalUnit::enter_(params);
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}
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void AnimalPlayASAndKeepOnGround::leave_() {
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PlayASForAnimalUnit::leave_();
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}
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void AnimalPlayASAndKeepOnGround::loadParams_() {
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PlayASForAnimalUnit::loadParams_();
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getStaticParam(&mDownImpulseScale_s, "DownImpulseScale");
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getStaticParam(&mIsUseDownImpulse_s, "IsUseDownImpulse");
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getAITreeVariable(&mIsChangeableStateFreeFall_a, "IsChangeableStateFreeFall");
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}
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void AnimalPlayASAndKeepOnGround::calc_() {
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PlayASForAnimalUnit::calc_();
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}
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} // namespace uking::action
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