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https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
32 lines
760 B
C++
32 lines
760 B
C++
#include "Game/AI/Action/actionAnmBackMove.h"
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namespace uking::action {
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AnmBackMove::AnmBackMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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AnmBackMove::~AnmBackMove() = default;
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bool AnmBackMove::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void AnmBackMove::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void AnmBackMove::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void AnmBackMove::loadParams_() {
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getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
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getStaticParam(&mRotReduceRatio_s, "RotReduceRatio");
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getStaticParam(&mASName_s, "ASName");
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}
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void AnmBackMove::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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