Files
botw/src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
978 B
C++

#include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h"
namespace uking::action {
AssassinBossIronBallAtkWithRot::AssassinBossIronBallAtkWithRot(const InitArg& arg)
: AssassinBossIronBallAttack(arg) {}
AssassinBossIronBallAtkWithRot::~AssassinBossIronBallAtkWithRot() = default;
bool AssassinBossIronBallAtkWithRot::init_(sead::Heap* heap) {
return AssassinBossIronBallAttack::init_(heap);
}
void AssassinBossIronBallAtkWithRot::enter_(ksys::act::ai::InlineParamPack* params) {
AssassinBossIronBallAttack::enter_(params);
}
void AssassinBossIronBallAtkWithRot::leave_() {
AssassinBossIronBallAttack::leave_();
}
void AssassinBossIronBallAtkWithRot::loadParams_() {
AssassinBossIronBallAttack::loadParams_();
getStaticParam(&mAddAngle_s, "AddAngle");
getStaticParam(&mCentralAnchorName_s, "CentralAnchorName");
}
void AssassinBossIronBallAtkWithRot::calc_() {
AssassinBossIronBallAttack::calc_();
}
} // namespace uking::action