Files
botw/src/Game/AI/Action/actionAttackPartBind.h
T

26 lines
571 B
C++

#pragma once
#include "Game/AI/Action/actionAttack.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AttackPartBind : public Attack {
SEAD_RTTI_OVERRIDE(AttackPartBind, Attack)
public:
explicit AttackPartBind(const InitArg& arg);
~AttackPartBind() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xd0
const int* mASSlot_s{};
};
} // namespace uking::action