Files
botw/src/Game/AI/Action/actionBackStepAttack.h
T

34 lines
889 B
C++

#pragma once
#include "Game/AI/Action/actionBackStepBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BackStepAttack : public BackStepBase {
SEAD_RTTI_OVERRIDE(BackStepAttack, BackStepBase)
public:
explicit BackStepAttack(const InitArg& arg);
~BackStepAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x110
const int* mWeaponIdx_s{};
// static_param at offset 0x118
const float* mMoveDist_s{};
// static_param at offset 0x120
const float* mJustAvoidSideDist_s{};
// static_param at offset 0x128
const float* mJustAvoidBackDist_s{};
// static_param at offset 0x130
const float* mJustAvoidAngle_s{};
};
} // namespace uking::action