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https://github.com/zeldaret/botw
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34 lines
889 B
C++
34 lines
889 B
C++
#pragma once
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#include "Game/AI/Action/actionBackStepBase.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BackStepAttack : public BackStepBase {
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SEAD_RTTI_OVERRIDE(BackStepAttack, BackStepBase)
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public:
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explicit BackStepAttack(const InitArg& arg);
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~BackStepAttack() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x110
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const int* mWeaponIdx_s{};
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// static_param at offset 0x118
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const float* mMoveDist_s{};
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// static_param at offset 0x120
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const float* mJustAvoidSideDist_s{};
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// static_param at offset 0x128
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const float* mJustAvoidBackDist_s{};
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// static_param at offset 0x130
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const float* mJustAvoidAngle_s{};
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};
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} // namespace uking::action
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