Files
botw/src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h
T
2020-12-28 01:26:51 +01:00

44 lines
1.3 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseLevelFlyMoveBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(BattleCloseLevelFlyMoveBase, ksys::act::ai::Action)
public:
explicit BattleCloseLevelFlyMoveBase(const InitArg& arg);
~BattleCloseLevelFlyMoveBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mXZSpeed_s{};
// static_param at offset 0x28
const float* mRotSpd_s{};
// static_param at offset 0x30
const float* mFinRotate_s{};
// static_param at offset 0x38
const float* mHorizontalFinRadius_s{};
// static_param at offset 0x40
const float* mVerticalFinLength_s{};
// static_param at offset 0x48
const float* mTargetHeightOffset_s{};
// static_param at offset 0x50
const float* mRotRatio_s{};
// static_param at offset 0x58
const float* mRiseSpeed_s{};
// static_param at offset 0x60
const float* mDownSpeed_s{};
// dynamic_param at offset 0x68
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action