mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BattleCloseLevelFlyMoveBase : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(BattleCloseLevelFlyMoveBase, ksys::act::ai::Action)
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public:
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explicit BattleCloseLevelFlyMoveBase(const InitArg& arg);
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~BattleCloseLevelFlyMoveBase() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mXZSpeed_s{};
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// static_param at offset 0x28
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const float* mRotSpd_s{};
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// static_param at offset 0x30
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const float* mFinRotate_s{};
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// static_param at offset 0x38
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const float* mHorizontalFinRadius_s{};
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// static_param at offset 0x40
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const float* mVerticalFinLength_s{};
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// static_param at offset 0x48
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const float* mTargetHeightOffset_s{};
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// static_param at offset 0x50
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const float* mRotRatio_s{};
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// static_param at offset 0x58
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const float* mRiseSpeed_s{};
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// static_param at offset 0x60
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const float* mDownSpeed_s{};
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// dynamic_param at offset 0x68
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sead::Vector3f* mTargetPos_d{};
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};
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} // namespace uking::action
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