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https://github.com/zeldaret/botw
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32 lines
776 B
C++
32 lines
776 B
C++
#include "Game/AI/Action/actionChemicalAttackBall.h"
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namespace uking::action {
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ChemicalAttackBall::ChemicalAttackBall(const InitArg& arg) : ChemicalAttack(arg) {}
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ChemicalAttackBall::~ChemicalAttackBall() = default;
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bool ChemicalAttackBall::init_(sead::Heap* heap) {
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return ChemicalAttack::init_(heap);
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}
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void ChemicalAttackBall::enter_(ksys::act::ai::InlineParamPack* params) {
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ChemicalAttack::enter_(params);
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}
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void ChemicalAttackBall::leave_() {
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ChemicalAttack::leave_();
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}
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void ChemicalAttackBall::loadParams_() {
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ChemicalAttack::loadParams_();
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getStaticParam(&mIsUseMyRange_s, "IsUseMyRange");
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getStaticParam(&mAttackType_s, "AttackType");
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}
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void ChemicalAttackBall::calc_() {
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ChemicalAttack::calc_();
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}
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} // namespace uking::action
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