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https://github.com/zeldaret/botw
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31 lines
726 B
C++
31 lines
726 B
C++
#include "Game/AI/Action/actionChemicalPhysBall.h"
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namespace uking::action {
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ChemicalPhysBall::ChemicalPhysBall(const InitArg& arg) : ChemicalAttackBall(arg) {}
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ChemicalPhysBall::~ChemicalPhysBall() = default;
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bool ChemicalPhysBall::init_(sead::Heap* heap) {
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return ChemicalAttackBall::init_(heap);
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}
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void ChemicalPhysBall::enter_(ksys::act::ai::InlineParamPack* params) {
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ChemicalAttackBall::enter_(params);
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}
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void ChemicalPhysBall::leave_() {
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ChemicalAttackBall::leave_();
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}
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void ChemicalPhysBall::loadParams_() {
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ChemicalAttackBall::loadParams_();
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getStaticParam(&mDeleteTime_s, "DeleteTime");
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}
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void ChemicalPhysBall::calc_() {
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ChemicalAttackBall::calc_();
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}
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} // namespace uking::action
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