Files
botw/src/Game/AI/Action/actionChemicalStayObject.cpp
T
2020-12-28 01:26:51 +01:00

44 lines
1.5 KiB
C++

#include "Game/AI/Action/actionChemicalStayObject.h"
namespace uking::action {
ChemicalStayObject::ChemicalStayObject(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ChemicalStayObject::~ChemicalStayObject() = default;
bool ChemicalStayObject::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ChemicalStayObject::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ChemicalStayObject::leave_() {
ksys::act::ai::Action::leave_();
}
void ChemicalStayObject::loadParams_() {
getStaticParam(&mAtAttr_s, "AtAttr");
getStaticParam(&mDeleteTime_s, "DeleteTime");
getStaticParam(&mCurveAng_s, "CurveAng");
getStaticParam(&mReduceVelRate_s, "ReduceVelRate");
getStaticParam(&mCurveAngRandomRange_s, "CurveAngRandomRange");
getStaticParam(&mReduceVelRandomRange_s, "ReduceVelRandomRange");
getStaticParam(&mSideAmplitude_s, "SideAmplitude");
getStaticParam(&mIsBindToGeneratedActor_s, "IsBindToGeneratedActor");
getStaticParam(&mIsChemicalAttack_s, "IsChemicalAttack");
getStaticParam(&mBindNodeName_s, "BindNodeName");
getStaticParam(&mBindOffset_s, "BindOffset");
getMapUnitParam(&mAttackPower_m, "AttackPower");
getMapUnitParam(&mAtMinDamage_m, "AtMinDamage");
getMapUnitParam(&mCreateLimit_m, "CreateLimit");
getMapUnitParam(&mScaleTime_m, "ScaleTime");
}
void ChemicalStayObject::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action