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https://github.com/zeldaret/botw
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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#include "Game/AI/Action/actionChemicalStayObject.h"
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namespace uking::action {
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ChemicalStayObject::ChemicalStayObject(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ChemicalStayObject::~ChemicalStayObject() = default;
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bool ChemicalStayObject::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ChemicalStayObject::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ChemicalStayObject::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ChemicalStayObject::loadParams_() {
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getStaticParam(&mAtAttr_s, "AtAttr");
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getStaticParam(&mDeleteTime_s, "DeleteTime");
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getStaticParam(&mCurveAng_s, "CurveAng");
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getStaticParam(&mReduceVelRate_s, "ReduceVelRate");
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getStaticParam(&mCurveAngRandomRange_s, "CurveAngRandomRange");
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getStaticParam(&mReduceVelRandomRange_s, "ReduceVelRandomRange");
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getStaticParam(&mSideAmplitude_s, "SideAmplitude");
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getStaticParam(&mIsBindToGeneratedActor_s, "IsBindToGeneratedActor");
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getStaticParam(&mIsChemicalAttack_s, "IsChemicalAttack");
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getStaticParam(&mBindNodeName_s, "BindNodeName");
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getStaticParam(&mBindOffset_s, "BindOffset");
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getMapUnitParam(&mAttackPower_m, "AttackPower");
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getMapUnitParam(&mAtMinDamage_m, "AtMinDamage");
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getMapUnitParam(&mCreateLimit_m, "CreateLimit");
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getMapUnitParam(&mScaleTime_m, "ScaleTime");
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}
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void ChemicalStayObject::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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